Evo Legion

Privacy Policy

Effective October 10, 2026 (announced October 2, 2026) · Solmatter Inc.

Evo Legion is a mobile game for iOS and Android run by Solmatter Inc. (주식회사 솔매터, “we”), a company based in the Republic of Korea. This policy explains what the game and this website collect, why, how long we keep it, and what you can do about it.

The short version

1. What we collect, why, and for how long

DataWhen and howWhyKept
Anonymous account ID (a random ID from Firebase Authentication), plus when it was created and last signed inCreated automatically on first launchTo tell accounts apart and save progress, rewards and purchasesUntil you delete the account
Game progress: stages cleared, species star ranks and fragments, Nebulite balance and history, summon results and pity counts, missions, check-ins and feats, Season Pass progress, battle records (starting values, card picks, result summary)When the game talks to our serverTo run the game, settle rewards, catch cheating and answer support requestsUntil you delete the account
Purchase records: product ID, time of purchase and verification, subscription expiry, status (purchased or refunded), a hash of the transaction ID, Nebulite granted, and an encrypted copy of the store’s transaction identifiers (Apple transaction ID and original transaction ID; Google Play purchase token)When you buy, the app sends the store’s signed transaction to our server to be verifiedTo confirm payment, deliver items, apply refunds and renewals, and restore purchases5 years, as explained in section 6
A hash of your transfer code, its expiry, and the link between devices that share an accountWhen you create or enter a transfer codeTo move your account to a new deviceCodes expire after 7 days or once used; device links until you delete the account
Crash reports (Firebase Crashlytics): where the error happened (stack trace), device model, OS version, app and content version, memory and storage state, a short log of what the game was doing, and a Crashlytics installation IDSent automatically when the app crashes or hits an error (on by default)To find and fix bugs90 days
Usage stats (Firebase Analytics): in-game events such as stage starts and results, card picks, store and summon screen views, and performance samples; device model, OS and language; an app instance ID; approximate region (country or city level) inferred from your IP addressOnly if you agree (off by default)To tune difficulty and rewardsUp to 14 months
Ad reward records: ad session ID, placement (result bonus, summon, Abyss continue), date, whether the reward was granted, the ad transaction ID sent by Google AdMobWhen you choose to watch a rewarded ad, and when Google tells our server the ad was completedTo grant the ad reward, apply the daily limit and prevent double grantsUntil the account is deleted (the ad transaction ID remains, detached from any account)
Remote configuration (Firebase Remote Config): Firebase installation ID, app version, OS version, device languageAutomatically at launchTo switch certain features off or on without an app updatePer Google Firebase retention
Server access logs: IP address, time, request path, the app’s user agentRecorded automatically by Google Cloud when the game talks to our serverSecurity and troubleshooting30 days
Rate-limit counters for transfer codes (hashed IP address and hashed account ID)When you enter a transfer codeTo stop people guessing codes1 hour
Support emails: your email address, your message, and anything you send us (such as a transfer code or an Apple order ID)When you email usTo answer you and handle deletion requests3 years after we close the request (Korean e-commerce law on complaint records)

What we never collect: name, date of birth, email address (unless you email us), phone number, postal address, precise location, contacts, photos or files, payment card details, or the advertising identifier (IDFA). The advertising identifier is processed by Google directly (section 8) and never reaches our server.

What stays on your device: your save files, settings such as sound, language and consent choices, and your sign-in credential (kept in the device’s secure storage). None of these are sent to us; the credential is used only to sign in to Firebase.

2. Purchases on the App Store

3. Android only

4. Who else handles your data

We do not sell your personal information or give it to anyone else, except when the law requires us to (for example, a valid request from Korean authorities). Apple and Google, as app stores, and Google as the ad provider (Google AdMob, section 8), collect data from you directly under their own policies.

These providers process data on our behalf to run the game:

ProviderWhat they do for usWhere
Google LLC — Google Cloud (Cloud Run, Cloud SQL, Secret Manager)Runs the game server, stores the database, keeps encryption keysRepublic of Korea (Seoul region, asia-northeast3)
Google LLC — Google Cloud LoggingStores server access logsGoogle data centers (including the US)
Google LLC — Firebase (Authentication, Crashlytics, Analytics, Remote Config)Anonymous sign-in, crash reports, usage stats (if you agree), remote configurationGoogle data centers (including the US)

5. International transfers

Korea’s Personal Information Protection Act asks us to spell out data that leaves Korea. These transfers are needed to provide the game to you and are disclosed here.

RecipientGoogle LLC (contact: googlekrsupport@google.com; Google Privacy Policy)
CountriesUnited States and other countries where Google has data centers
DataAnonymous account ID and sign-in times (Firebase Authentication), crash reports, usage stats (if you agree), remote configuration data, server access logs, and the data Google AdMob processes when you watch a rewarded ad (section 8)
When and howWhenever needed while you play, over encrypted connections (HTTPS)
Purpose and retentionAs listed in section 1
How to refuseDon’t choose to watch an ad, and no ad data is sent. Don’t agree to usage stats, or switch them off in Settings. Switch crash reports off in Settings. Anonymous sign-in and the game server are required for online features such as saving progress, the shop and summons; to refuse them, stop playing and ask us to delete your account.

The game database itself is in Seoul, Korea, but the company that operates it, Google LLC, is based in the United States.

6. How long we keep data, and how we delete it

7. Your rights

8. SDKs, tracking and cookies

9. Children

We don’t check ages and we don’t collect names or contact details from anyone. The game processes only the anonymous data it needs to work, and nothing is collected specifically from children under 14. A parent or guardian can ask us to show or delete a child’s account using the contact below, and we will do it promptly.

10. How we protect data

11. Privacy officer

Name
Sol Kim (CEO)
Email
kimsol@solmatter.kr

Send any privacy question, complaint or request to this address.

12. If you are not satisfied

You can also contact these Korean public bodies about a privacy complaint:

If you live elsewhere, you may also have the right to complain to your local data protection authority.

13. Changes to this policy

We post changes on this page at least 7 days before they take effect, and announce them in the game when it matters. Changes that significantly affect your rights are posted 30 days ahead.

This policy is published in Korean and English. If they differ, the Korean version prevails.